![]() ![]() Build your own power-washing business and unlock new tools, upgrades and more – all with the simple satisfaction of power-washing to a sparkling finish.īuild up your business in Career Mode and complete a variety of dirty jobs across the dusty town of Muckingham. Fire up your power washer and blast away every speck of dirt and grime you can find. People on the discord server that have assisted on the overall design of the game are Mayødrian#3674, HarrisL2#0765, McQ#0755, milone#0862 and SilentEMPR E3#1310, ordered decreasingly by their handled all of my licensing concerns and other important stuff that is not directly related to the game.Release the Pressure with PowerWash Simulator! Wash away your worries with the soothing sounds of high-pressure water. Please also vote your opinion on the current art style here: CREDITSĪll content in this game are based on the SCP Wiki, which is a work under the Creative Commons Attribution-ShareAlike 3.0 Unported License.Īll card artworks are from SINSEKAI (with some created exclusively by them for this project during the development period), while the rest (icons, layout, card design, digital demo, etc.) are made by me. If you got any ideas, fill me in on this google form: Īlso, join our discord server and discuss your ideas with us! (Tabletop Simulator version also available via Steam). Automatically Contain: Immediately move it to your Containment Zone without the need to sacrifice civilians.Suspend: Treat the effects of a card as if the text is blank.Play: Use the effects of the card, or add it to your site.Whenever an anomaly is "moved", it becomes Uncontained again, unless otherwise stated. Move: Transfer a card from a player's site to another.Search: Look for the first card of a type in the pile, shuffle it afterward.Look: Look at the cards, do not re-shuffle.Return: Return to the Draw pile, then shuffle.Uncontain: Move a card from the Containment Zone to the Uncontained Zone.Contain: Move a card to the Containment Zone.Containment Zone: Your Contained anomalies.Uncontained Zone: Anomalies remain here until neutralized or contained.Hand: Cards in the player’s hand, not visible to other players.Site: The area each player controls, and is visible to all players.Knocked out players must shuffle in their Anomaly and Character cards to the Draw pile. (Being unable to discard a specific type of Civilian does not count) When they must discard civilians, but have none in their zone.When they end a turn with no civilians,.Players are knocked out of the game either: The player with the most contained anomalies at the end wins the game. The game ends when the Draw pile runs out of cards, or when only one player remains. Note: Cards with the Instant symbol trigger immediately as soon as the condition becomes satisfied, regardless if it's the owner's turn or not. End phase: Trigger the effects of any cards with the End symbol.Placed Characters go to the Personnel zone, while played characters must be discarded. Play or place a Character card from your hand. ![]() Contain an Uncontained Anomaly by discarding Civilians.Character cards are added to your hand.Uncontained Anomalies without the Breach symbol go directly to your Uncontained zone.Thaumiel : Cannot be contained by civilians.The effects of Anomaly cards with the Breach symbol trigger immediately upon drawing (which must be discarded), unless you Contain it by discarding the required amount of civilians:.Draw phase: Draw a card from either the Draw pile or the Public pile.Start phase: Trigger the effects of any card with the Start symbol.Each turn consists of four Phases in the following order: Players take turns clockwise, and the first player can be decided by whatever manner. Each player can only have 2 of these in their Personnel Zone, and 5 of them in hand.Character : Orange cards from the Draw pile that go directly to your hand (except the D-class & such).However, they do not grant "change" when discarded, despite accounting to your civilian capacity. Civilian Couple & Family cards work like "higher civilian bills".However, you can still get stolen civilians.Players are restricted to draw new civilians if they have 9+ already.Civilian : Blue cards from the Public pile that go directly in the Civilian Zone.Each Anomaly falls into a particular "type": human, creature, object, location, event, entity, and infohazard/memetic.Anomaly: Green, Yellow and Red (and rarely, purple ) cards from the Draw pile that can only be placed on the table.100% Anomalous and charmingly indie art designs!.Get the Print & Play version and play with your friends, physically! FEATURES:
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